Sessions
WHEN IN THE WILD
WitW - Session 31
The party explores Last Hearth, fighting cursed creatures and learning some valuable history of the Lucem Empire's northern reach.
WitW - Session 30
The party wanders into the human village of Last Hearth- Horace's old home.
WitW - Session 29
The party climbs the tower, unraveling the mystery between Endring and Ariazel.
WitW - Session 28
They arrive at the mysterious Dark Place and take on some of the Darkness’s forces on their way to the portal.
WitW - Session 27
The party does some final preparation, then sets off across the desert in search of the portal to the material plane.
WitW - Session 26
The Wizard appears, unleashing a monstrous Amir after the heart of Lord Anar.
WitW - Session 25
Leaving Noodle Noodle, the party heads to find Jira, Almyre’s grandmother.
WitW - Session 23
Amir turns to sand, and the party sets out to look for the other false Amir.
WitW - Session 22
The Wizard Ariazel has set his plan in motion in the ruins of the winter court.
WitW - Session 21
The Wizard Ariazel has set his plan in motion in the ruins of the winter court.