Sessions
WHEN IN THE WILD
WitW - Session 23
Amir turns to sand, and the party sets out to look for the other false Amir.
WitW - Session 22
The Wizard Ariazel has set his plan in motion in the ruins of the winter court.
WitW - Session 21
The Wizard Ariazel has set his plan in motion in the ruins of the winter court.
WitW - Session 13
The party has escaped from Red-Eye and is exploring the town of Tradeburg.
WitW - Session 9
The party decides to help Sidon and Mizzen find their Kidnapped daughter, making their way to the Yuan-ti hideout.
WitW - Session 8
The night before they arrive in the Autumn court, the party hears a mysterious violin and a cry for help deep in the woods. Pt 2 of the Halloween mini-arc!
WitW - Session 7
The night before they arrive in the Autumn court, the party hears a mysterious violin and a cry for help deep in the woods. Pt 1 of the Halloween mini-arc!
WitW - Session 6
Stone in Hand, the party makes a deal with Lady Loraema. The fate of Widdershins hangs in the balance.
WitW - Session 5
Having made a deal with Lady Loraema, the party heads to 7-Stones Cascade